We're not discouraging you from giving feedback, we're giving you crap for complaining about things that are either intentional design, or outside their control. This bug is a good thing to be pushing, and hopefully the dev fixes it, but a wall of text filled with complaints is a bad way to go about bringing awareness
Ashw1ng
Recent community posts
Allow me to provide one here!
1. Easy to run, making it accessible to almost everyone
2. A good mix of challenging and relaxing, making you have to think and plan while playing
3. Simplistic textures fit the game's atmosphere, making it visually pleasing just to look around (particularly in the early morning/late evening)
4. The spookiness scales extremely well, with weird things occurring more and more frequently the longer you play
5. Wide variety of events/signals can occur or be found, making every day entirely different from the last (usually. Rarely you can have multiple days where nothing happens, but I find I enjoy those periods just as much as the crazy ones)
6. Every upgrade feels important (one exception, looking at you alarm)
7. The economy is very well balanced, so that initially you struggle but even later on you aren't exactly rolling in money
8. Unfinished, meaning funny bugs and glitches will occur multiple times each time you boot up the game
9. Papers
10. Easily the best game to play while drunk or otherwise impaired by drugs
11. Game is actively being worked on, with constant tweaks to make it less buggy and add content to explore. Dev is very kind as well, letting us watch Joel suffer
12. ANTI-ALIEN ALARM! NO ALIEN!
13. lol this is strange, the contents of the comment seem to be empty
The reason spawn issues occur is because you're essentially downloading a new copy of the game every update. You're getting mad at the dev for something completely outside their control. As for the satellite placement, it was meant to be a challenge. Not every game will be tailored to toddlers. Also, giving advice to the dev? How much experience do YOU have? To cap it off, there IS a nifty function you can use to reload the world in the save (but again, each update is a different version so any changed/replaced objects will stay gone as they do not exist any more in that version)
You start with plenty of resources, and the first few days you can ignore the downed satellites unless they're on the way to the ones you need the sv.hash from. I made it to day 25 before the update, which ruined my save file. I still need to start over. The main point of the frantic first few days is to put a sharp contrast to when you have several upgrades, leaving you more time to investigate weird signals, explore the map, and contemplate why you keep playing. My biggest tip is upgrade the computer as much and as early as you can. Each level is exponentially more money